A downloadable game for macOS

This is a time attack collect of all of the things pacman clone made in Unreal Engine 4. I modelled all the 3D assets using Blender.

I started this project in order teach myself the unreal engine and learn their C++ based blueprint node system. I started with reconstructing the third person blueprint to do a top down angle so we can see pacman and when I realized I couldn't fit the entire level in one shot without resizing all of my assets, I used triggers to get the cameras to change angles when you nom your way into the other side of the level.

Published Dec 27, 2016
Made withUnreal Engine
Tags3D, Arcade, pacman, pacman-clone, pakku-man, Unreal Engine
Average sessionA few minutes

Install instructions

Click the app


PakuMan.app.zip 490 MB

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